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  <title>Shellfall · Dispatches</title>
  <subtitle>Shellfall is a cozy artillery game. You command Old Marta, a railway gun far behind the lines, and see the war only through recon on a watercolour map table.</subtitle>
  <link href="https://shellfall.com/dispatches/feed.xml" rel="self"/>
  <link href="https://shellfall.com/dispatches/"/>
  <id>https://shellfall.com/dispatches/</id>
  <updated>2026-10-13T00:00:00Z</updated>
  <author><name>Shellfall</name></author>
  <entry>
    <title>Dusting off Marta</title>
    <link href="https://shellfall.com/dispatches/2026-10-13-dusting-off-marta/"/>
    <id>https://shellfall.com/dispatches/2026-10-13-dusting-off-marta/</id>
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>Shellfall has a home on the web. Here is what the game is, how it looks, and the first thing being made: a shot worth firing.</summary>
    <content type="html">&lt;p&gt;Welcome to Shellfall, a cozy artillery game about one old railway gun far behind the lines of a war you only ever see through recon. You pick the target, work out the shot and pull the lanyard. Then you wait most of a minute while the shell flies, the crew pours tea and Pip watches the sky, until a spotter radios where it landed.&lt;/p&gt;
&lt;h2 id=&quot;what-you-can-see-today&quot;&gt;What you can see today&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;The handbook.&lt;/strong&gt; Every part of the game is described in &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/handbook/&quot;&gt;the Gunner's Handbook&lt;/a&gt;, from &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/handbook/the-shot/&quot;&gt;the shot&lt;/a&gt; to &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/handbook/letters/&quot;&gt;Letters&lt;/a&gt; from the villages. Each page carries a stamp that says how much of it you could already play. Today every stamp says &lt;em&gt;Planned&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The look.&lt;/strong&gt; A watercolour war painted from high above, a soft clay gun yard up close, and a dive through the clouds between them. See &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/handbook/art-direction/&quot;&gt;Art direction: watercolour war, clay gun&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The map.&lt;/strong&gt; The map on the &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/&quot;&gt;front page&lt;/a&gt; is the fog of war. Move across it and a recon plane paints the ground in, then leaves it behind as the faded map it remembers.&lt;/li&gt;
&lt;/ul&gt;
&lt;figure class=&quot;figure&quot;&gt;&lt;img src=&quot;https://shellfall.com/assets/art/c1_gun_yard.jpg&quot; alt=&quot;Old Marta in her siding, clay style&quot; width=&quot;1600&quot; height=&quot;893&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot;&gt;&lt;figcaption&gt;Concept art: Old Marta on her siding at dusk.&lt;/figcaption&gt;&lt;/figure&gt;
&lt;h2 id=&quot;what-comes-first&quot;&gt;What comes first&lt;/h2&gt;
&lt;p&gt;The first thing being made is the shot itself: a plain test gun with real ballistics, the boom, the long flight and the crater. It has to be fun to fire fifty times in a row before anything else is added. After that comes the look, the watercolour and the clay, checked on a real Steam Deck screen. The &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/handbook/roadmap/&quot;&gt;road ahead&lt;/a&gt; shows what follows.&lt;/p&gt;
&lt;h2 id=&quot;follow-along&quot;&gt;Follow along&lt;/h2&gt;
&lt;p&gt;A new dispatch goes out whenever there is something to show. Add the &lt;a class=&quot;sf-link&quot; href=&quot;https://shellfall.com/dispatches/feed.xml&quot;&gt;Atom feed&lt;/a&gt; to any feed reader. There is no Steam page yet; it opens later.&lt;/p&gt;</content>
  </entry>
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