The war clock

The war runs 15 times faster than real time, so one war day passes in 96 real minutes. What follows the war clock, and what stays in your own time.

PlannedUpdated 13 Oct 2026

The war keeps its own time. The war clock runs 15 times faster than real time, so a whole day and night on the front passes in about an hour and a half of play. The things your own hands do, like aiming, loading and watching a shell fly, stay in real time. Everything slow and wide, like the weather, the front and the trains, runs on the war clock.

War time and real time

War timeReal time
1 war minute4 s
1 war hour4 min
2 war hours8 min
1 war day96 min

The clock sits at the top right in both views. It shows the day of the war and the time, such as Day 12, 06:42, and whether time is running at ×15, at half speed or paused.

What runs on which clock

On the war clock (×15)In real time
Day and night, weather changesShell flight (25–60 s), recoil, impacts
Front movement, supply, decay, regrowthSoldiers' visible movement, charges, grenades
Train travelAiming, loading, the camera
Warnings, letters, operation timersRadio messages and the interface

So a shell still takes most of a real minute to land, and a charge still runs at a soldier's pace. But while you bracket a target, the best part of a war hour can pass, and in one evening of play several days and nights go by. See The shot and Seasons and weather.

Travelling by train

Train travel runs on the war clock: about 1.5 to 2.5 war minutes per km, a realistic 25 to 40 km/h. In real time that is about 6 to 10 s per km, so a 10 km trip takes 15 to 25 war minutes, or a minute or two of yours. The times on a route are war-clock arrivals. See The rail network.

Warnings

When the enemy masses to attack a place with an open key story operation, the radio and the map warn you, and a countdown pin appears. In normal difficulty you have 2 war hours, which is 8 real minutes. On the relaxed setting you have twice as long: 4 war hours, or 16 real minutes.

Rustcoats massing at Brennhof. 1 h 52 m.

See Operations and requests.

Letters and dates

Letters and promises are kept on the war clock too. A request to light up the sky on the 14th means the 14th by the war clock, and that night comes whether Old Marta is nearby or not. See Letters.

Pausing and half speed

You can pause anywhere with P, or play at half speed with Shift. A paused clock is easy to spot: it is the one time the war clock lights up. See Controls and Accessibility.